More Disney For Little Big Planet

March 30, 2010

While a Toy Story add on pack might have been more timely, Pixar and PlayStation announced this week that another Disney costume/theme pack will be hitting Little Big Planet this Thursday, April 1st.  According to the official PlayStation blog, the pack will not only include the below pictured Incredible family reunion but also some of the movie’s supporting cast including Frozone and their arch nemesis Syndrome.

Where's My Up Costume Pack?

This is the second Disney themed Little Big Planet DLC pack, the first being a Pirates of the Caribbean customization package.


Netflix Wii/XBox 360/PS3 Comparison

March 27, 2010

Featured below is a video of a quick comparison of the Wii, XBox 360 and PlayStation 3 versions of Netflix.  I was pleasantly surprised with the results… sure the Wii version is a smidge uglier but it seems to hold it’s own with the big guys when it comes down to video quality and detail.

I actually filmed the video in HD (you’ll have to excuse the poor camera work – I need a tripod ASAP), so be sure to actually watch it on YouTube to see in the correct resolution.

Super Mario Galaxy 2 Gets Official…

March 26, 2010

Boxart. Mario’s latest three dimensional tryst is just a few months out and Nintendo has been kind enough to send along the game’s official box art. Enjoy!


The Nintendo 3DS – My Thoughts…

March 24, 2010

Waking up today to the news of an updated Nintendo handheld was a pleasant surprise.  Now we all expected a new Nintendo handheld at some point in the near future, but who knew it would be something so innovative and fresh?  Oh wait, this is Nintendo we’re talking about!


My thoughts on the initial news?  I’m excited… in fact I’m just plain giddy about the idea of a new way to play video games!  Reading the press release this morning brought me back to E3 2004 when the original Nintendo DS was unveiled.  This was a defining moment for me because I was a complete non-believer.  In fact, I thought the original DS was going to fall so flat on it’s face that I left Nintendo thinking I was bailing out of a sinking ship… Who would buy such a gimmicky device when the much sexier PSP was just around the corner?

Of course, I jumped back on ship just a few months later and was able to rejoin the big N just in time for the DS launch which was amazing.  A new experience was what Nintendo promised, and it delivered with innovative games like Nintendogs, a touch screen Zelda and of course a true retro throwback New Super Mario Bros.  So what will the Nintendo 3DS bring us?  That’s where my excitement lays… we could be on the brink of a whole new way to play!


Rumors have been flying around for months that the new Nintendo handheld will be running on a modified GameCube graphics chipset and have built in tilt sensors.  This morning we learned it will also have some kind of 3D technology that doesn’t require glasses… interesting indeed.  I don’t think Nintendo will show anymore of it’s cards before E3 but it is encouraging to know that 3rd party developers already have dev units and (almost) everyone seems super impressed.  A few Japanese websites posted a slew of additional details including an analog stick and 4 inch screen size, but again the only thing Nintendo has confirmed is the fact the Nintendo 3DS will be 100 percent backwards compatible.

My guess?  This thing will look completely different from the current DS hardware iterations.  Nintendo has stressed that this is not just another DS so expect the unexpected is the name of the game.


F-Zero GX in 3D? YES PLEASE!

One of the more exiting aspects of all of the current rumors flying around is the fact the system will have the processing power of a handheld GameCube.  Sure there are a ton of new ideas Nintendo will throw at us, but I hope some re-invisioning of a chosen few neglected genres will make into the mix.  We haven’t seen a new F-Zero game in years, and a 3D remake of the Amusement Vision/Nintendo GameCube classic would be just fine by me.

One other classic gem that I would love to see be given the 3D treatment is Kirby’s Dream Course  – the games mini-golf inspired landscapes scream 3D!  Throw in a wifi mode and user generated content and N might find themselves with another pink puffy hit on their hands.

I’m sure we’ll see a Mario, Zelda and Pokemon iteration within the first few years of the hardwares life cycle, but my personal guess for a launch lineup will include a Nintendogs sequel.  It’s been a solid 5 years since the first trio of games stole everyones heart and 3D might be that one thing that could rejuvenate the whole virtual pet market.

So, 3DS.  I’m excited and you should be too.  Can’t wait to get my hands on this thing come June at E3.  Nintendo, make me a believer again!

SquidTV Review – Let’s Tap (Wii)

June 20, 2009

Let’s Tap is the first official new IP to come out of Prope, Yuji Naka’s personal development studio.  After a successful run as head honcho of Sonic Team, Naka saw the writing on the wall and jumped ship on the beat up blue yacht know as the S.S. Sonic the Headhog and dove into a sea independence hoping to dream up the magic once more.   Experimental in nature, Let’s Tap proves that Prope still has that magic touch seen last during the Dreamcast renaissance (anyone else remember the Sonic Team 5?  Chu Chu, Samba, Phantasy Star oh how we miss thee!) and brings a whole new way to play on the Nintendo Wii.

Priced at $29.99, Let’s Tap never pretends to be a big budget piece of software.  It’s bright, simple yet effective visuals forced a giant smile on my face during the entire experience.  The game’s controls are really where Let’s Tap shines – for those not in the know, you actually play Let’s Tap without the Wii remote at all!  Let’s Tap opts for a non traditional play mechanic – light tapping of the fingers.  While the game can be played on any surface, after experimenting I found the most responsive movements came from a shoe box configuration, but it’s still a shame that Sega didn’t include a fold out cardboard box with the game.

My Let's Tap Rig

My Let's Tap Rig

The game itself is split into five different categories, each offering a different play on the tap mechanic.  Here’s the breakdown:

  • Tap Runner – By far the most addictive game, Tap Runner plays like a finger tapping intensive version of Track and Field.  The visuals have a neon glow to them that is extremely appealing and at times reminded me of the PlayStation gem Vib Ribbon (which I scored a 99 out of 100 during my GameFan days).  Split into multiple levels this can be an extremely competitive party game that anyone can enjoy!  If I could add anything to this mode it would be a edit track option similar to Excitebike, but as is the mode provides a good challenge and is easy to play but extremely difficult to master (track memorization is a must in later levels!).
  • Rhythm Tap – Taiko Drum master eat your heart out.  Rhythm tap test you reflexes on how fast and hard you can tap to the beat.  Featuring an eccentric music selection. Rhythm Tap has 16 tracks that are guaranteed to challenge even the most veteran rhythm game player.  Think Donkey Konga with less monkeys and better musc and get get a real clear picture at what this category has in store for you.
  • Silent Blocks – Silent Blocks is by far the most boring of the bunch.  This game requires the lightest of taps to remove blocks Jenga style… the problem is that the physics of the game are extremely frustrating.  Perhaps it’s because I recently wrapped up playing the delightful Boom Blox Party just a few weeks back, but internet cat sez DO NOT WANT to Silent Blocks!


  • Bubble Voyager – If Tap Runner is the most addictive game in Let’s Tap’s handful of gameplay modes then Bubble Voyager is the most stylish.  Best described as the bastard child of Nintendo’s Balloon Fight and Sega’s Rez, Bubble Voyager has you tapping a robot through a maze of obstacles with light taps and adds a shooter element with heavy taps.  It’s all about high scores here, and I really had a good time continually trying to get myself to the next launch pad in the game’s endless mode.
  • Visualizer – A few other reviews mentioned how pointless this mode is, but as you can see in the following video, the games Visualizer is quite a creative piece of software.  I do wish there were a few more tweaks you could make to each visual screensaver, but as is, the game is an excellent chill mode that can really trip out your friends when put together with music.


I really enjoyed all aspects of Let’s Tap.  Each game has multiplayer components, the game is extremely original and it’s price of admission is just right for this type of experience.  One of the game’s original tag lines was ‘it’s so simple, even a penguin can play’ and I have to agree – anyone with to moveable limbs will have a blast wailing away.

I do hope the game is successful enough to warrant a Let’s Tap 2: Electric Bugaloo – there are just a few things missing that could have made this a solid gold title.  That being said, the game deserves a solid B in my book for it’s modern visuals and come-back-at-anytime-gameplay.

Let’s Tap Travels to the Dark Side of the Moon

June 18, 2009

I’m really digging Sega’s latest experimental Wii game, Let’s Tap.  In fact, the game inspired me to do a little experimenting of my own so I decided to rig up the Wii remote to some speakers and make a video of what this neat little peice of software can do!

This is What Happens When I am Left Home Alone for the Afternoon.

June 13, 2009

I finally caught the episode of Jimmy Fallon with Microsoft’s Kudo Tsunoda and couldn’t help but build a sister site to SquidTV today…